I hope you all enjoyed the first round of KangaWU Adventures. The next round will be popping up some time in July with a few changes based on this round – some things to make bits a little easier, some things to make bits a little harder. Now that this round is over, I’ve uploaded the before and after images of the map that was used for the first round. Below you’ll find two styles of the map, the normal isometric view, and a topographical view – one each for before and after. Enjoy.
Round 1 – Before
Round 1 – After
Round 1 – Before
Round 1 – After
Introducing the new KangaWU Adventures server, a place to test your mettle and survive against the wilderness and gain some extra resources as you go.
KangaWU Adventures is a new server that you can travel to from the portal at Botany Bay on the main server – however there is a catch. You cannot take any items through the portal – including inventory items and equipped items – and when you die on this server, you will respawn back on the main server with no skill loss. When you take the portal to the adventures server, you will spawn at a random spot across the map and have to figure out how to survive, explore and gather before finding a way to sail across the border back to the main server. Anything that you have on you when you cross the border back to the main server will stay with you.
The adventures server does however pose a larger threat than the main server with increased spawn rates of aggressive creatures and you are unable to place a deed, so starting out will be a challenge in itself to survive to the point where you can reliably defend yourself. To help with this, a few changes have been made to foraging and rummaging to make things slightly easier. Foraging on tree tiles will give branches more often than before, foraging on grass tiles now have a chance to give rock shards as well as low quality iron rock, and rummaging on rock tiles now has a chance to give low quality steel as well as flint. It is suggested that you look up crude tools on the wurmpedia and how to use them to start from scratch.
For those that manage to survive the dangers of the adventures server, you will be rewarded by a higher rate of ores all across the map including glimmersteel and adamantine, some specially placed reward items in hard to reach places for the expert explorers, and a new ‘kill token’ item that you will receive from every creature killed on the server. These kill tokens scale to the difficulty of the creature you kill, and can be combined into a single token to save inventory space. If you manage to make it off of the server, you’ll be able to bring back all items and resources gathered from the adventures server for use back on the main server. Kill tokens will be able to be traded to a special merchant at Botany Bay down the line for prizes relevant to your kill token value.
So to recap: Empty inventory, take portal, don’t die, explore, gather, don’t die, find a way off the server without dying, claim rewards. Easy.
Thanks to everyone that came out this past weekend to help test the Godspawn creatures and their newly updated combat AI and abilities. I hope a lot of fun was had with killing the champions and the later horse race across the server. The creatures will be tweaked a bit more in the coming weeks and updated again to fix a few issues that were found.
You can check out a quick video of the champion killings below.
A new island has been spotted to the north of Botany Bay, and in order to enter the island and solve the puzzle of it, you will need to collect 4 relics from around the map of KangaWU. Come along to Botany Bay tomorrow (5th Jun 2016) at 2pm AEST and help solve the mystery of this new island and the Black Castle that lies upon it.
The event will consist of finding 4 relics hidden across the map in order to enter the Black Castle, followed by fighting your way to the top. The key to this event will be cooperation, so jump on teamspeak and get working with everybody else (you can find the teamspeak details to the left). This won’t be an easy event – expect trouble.
We will be starting from Botany Bay at 2pm AEST, and will have more info available then for what is going on, so come along and try your hand at the Black Castle and what lies within.
Well done to everyone that participated in this weekend’s dragon slayings, I was pleasantly surprised when the white dragon actually died – I thought that would’ve been a bit too much, but I was wrong. An awesome effort was made on the location and preparation for this, so I’d like to congratulate those people for it all going so well. CmdrVimes has agreed to make the Dragons Fall deed into a PvP arena for the server, so in the near future the inside of that arena will be converted to full PvP for all of your fighting goodness.
For now though, I’ve edited together a couple of videos of the dragon slayings that took place – unfortunately it didn’t record audio properly, so I had to make do. You can check them both out below.
First of all, thanks to everyone who turned out for the Easter Bunny Hunt yesterday, despite a couple of last minute restarts of the server everything ran pretty smoothly. We hope everyone had some fun with the absurdity of it all, and that you got some good fight skill from it.
I’ve thrown together a quick/rough video of the battle which you can check out below.
Rumours of a truly evil creature with a vicious streak a mile wide have made their way to KangaWU in recent days, and the King needs that
fluffy terrifying pelt to aid his quest to find some special cup. All those who take up arms in defense of the area kingdom world from this terrible killer will surely receive their share of the plunder from the great beast.
The murder-kill-fest will take place on this coming Easter Saturday, 26 March at approx 3pm AEST outside of Botany Bay. Come along for this one of a kind fight, and get that last bit of training in preparation for The Great Dragon Hunt the day after.
We hope to see as many there as possible, and hopefully it all goes off without a hitch. Below you can find an image of the terrible beast that will be hunted. God speed.
The Interesting Bits:
This fight will be a bit different to normal fights, as I’ll be using it as a test for some new creature AI code – so expect some funky happenings and special tactics the bunny takes. Some things may go wrong, but if all goes well then it should hopefully be a fun little event.
Don’t expect the bunny to be an easy fight, but it will also not be as difficult as the dragon fight planned for the next day. Plan to bring whatever good armour and weapons you have, as they will be of help.
When the bunny dies, everyone participating in the event will receive some loot (in a similar manner to how dragon loot is handled) – what that loot is will be a surprise for the day. Everyone participating in the kill will also get a decent FS bonus from the fight, which should be of help for the following day with the dragon.