Patch Notes – 10 May 2017

10 May 2017 Patch Notes:

  • Added gem cutting.
    • Start by using a chisel on a higher quality gem to start cutting it.
    • You’ll slowly improve it as you go, based on jewelry smithing skill checks.
    • A better cut gem will store more favor when Vessel is cast on it, and will lower QL at a slower rate when drained.
  • Star gems are now a better version of gems for Vessel purposes. Will store twice as much as a normal gem and drain QL at 1/4 the normal amount.
    • Star gems can also be improved via gem cutting.
  • Creatures with modifiers (alert, angry, etc) are now coloured again, with a slightly random colour centered on their modifier’s colour.
    • Champion and Dwarf creatures are not coloured.
  • Colour runes (jackal adamantine runes) can now be applied to a tamed creature.
    • Using the rune on the tamed creature will bring out the creatures true colour, and can only be done once per creature.
  • Added a server leaderboard.
  • Fixed Spawn of Fo, Vyn and Mag so they don’t get stuck away from the altar. Should path normally back to the altar now.
  • Full WU Patch Notes:

Patch Notes – 14 Apr 2017

14 Apr 2017 Patch Notes:

  • Fix for rarities not properly applying on some simple item creations.
  • Fix Hunt Event message spam once it narrows down the area.
  • Removed teleporting from the Hunt creatures when they are too far away – they should hopefully just walk back to the altar now.
  • Some changes to the Easter Bunny. Will spawn a couple at times this weekend when people are around to have a bash at it.

Patch Notes – 14 Mar 2017

14 Mar 2017 Patch Notes:

  • Fixes for mining and digging rift resources.
  • Fixed gaining faith on followers over 30 faith.
  • Lower rate of rift wood from trees slightly.
  • Lower damage from Spawn of Vynora’s ultimate ability slightly.
  • Added code for saccing unique items, just in case.
  • Fix negative quality rift resources.
  • Added the new gods to the mission system.
  • Nerfed Hunt Event directions.

Patch Notes – 9 Mar 2017

9 Mar 2017 Patch Notes:

  • Slightly lowered the healing rate of all godspawn creatures.
  • Lowered the number of attacks Fo can negate for each use of the ability.
  • Kicked boat speeds in the teeth:
    • All the speed calcs are done in the same way as runes now.
    • Means imping or turning a boat rare doesn’t need to wait for a restart to update.
    • Also the speeds may be slightly different to before this patch. Not sure if they’ll be faster or slower, kinda guessed the values. Will tweak again if needed.
  • Equipped Fo’s Protectors with tusks.
  • Priest/Follower Changes:
    • Followers should now be able to gain faith up to 40.
    • Followers over 20 faith should now be able to cast spells.
    • Priesting can still occur from 30 faith onwards.
    • Any existing priest-only benefits are  still priest-only.
    • Priests over 40 faith now get a bonus to power on all casts equal to 1/10th of their faith.
    • Priests can now continue building items.
    • None of this code is tested, so it is possible none of it actually works.
  • Re-nerfed saccing rares.
  • Nerfed Fo again.

Patch Notes – 6 Mar 2017

6 Mar 2017 Patch Notes:

  • Full Update – WU Patch Notes:
  • Fences over 99ql can now be properly destroyed.
  • Bonus FS from Godspawn creatures now properly given to those within 5 tile range instead of 5m.
  • Gave Spawn of Magranon bricks instead of boulders.
  • Buffed Spawn of Fo.
  • All Godspawn creatures now want to do their big bad attack at least once before dying.
  • Reloaded Spawn of Vynora’s shark quiver.
  • Buffed Spawn of Fo some more.
  • Added more ways to get rift wood, stone and crystal.
  • Buffed movement speed of Spawn of Vynora, Magranon and Fo.
  • Added Budda.
  • Buffed Spawn of Fo’s Protectors.
  • Added Frost.
  • Added Veshnokash.
  • Added Dwarves.

Patch Notes – 25 Jan 2017

25 Jan 2017 Patch Notes:

  • Updated creature AI used by Hunt creatures – should be slightly harder and more fun now.
  • Hunt creatures will no longer give statuettes on butcher, replaced with rift wood, stone and crystal.
  • Added ability for champions of any mob to spawn – base 1/100 chance.